How the rooms work
Level 0 is pitch black until someone buys. Every real buy of $BAGROOMS switches the lights on for everyone inside. Somewhere down here is one green door.
Hold to walk in
Hold about $10 of $BAGROOMS, connect your wallet and sign. You wake up in the middle of Level 0 with a flashlight.
Buys turn the lights on
Every buy lights every room for every player at the same moment. Bigger buys burn longer. Sells cut the power short.
Find the one exit
Each round has a single EXIT door. It only shows up once you are in its line of sight, so walk the halls while the lights are on.
First one out takes the bag
The round's creator fees go to the first wallet through the door. Then the rooms shift into a new maze.
The light log
Exits
Survival guide
The dark is not empty
Your flashlight reaches a few metres. Walls, graffiti and the hum of dead panels are all you get until somebody buys.
Buys are shared light
A buy lights the whole level for every player at once. When the lights strike, run and look down every hall you can.
Sells kill the power
A sell cuts the light short. A big dump drops the rooms straight back into the dark.
The rooms shift
Every round is a new maze. If nobody walks out within an hour, the rooms shift anyway and the bag rolls into the next round.
Hold the whole way
Your wallet has to hold the coin when you walk in and when you walk out. Sell in between and the door will not open for you.
No shortcuts
Every step is checked against the map and the clock. Walls are walls, and nobody moves faster than a run.